dedicated to promoting single line very active controllable fighter kite flying

and world domination. narf!

north american fighter kite association

rules & guidelines ...

below are some rules and some guidelines for making fighter kite competitions and events fun and serious at the same time.

these rules are in essence a set of guidelines to help you set up your own competitions and games ... from the seriousness of international competition to the fun of local get togethers. most important is the honor system recognized the world over by all fighter kite enthusiasts.

2004 world cup rules
these are the rules used at the 2004 fighter kite line-touch world cup held at wsikf

aka fighter kite and rokkaku competition rule book
the fighter kite and rokkaku competition rule book [updated may 2005] created by the american kitefliers association

north american fighter kite games
north american fighter kite flyers use their kites to play various competitive games.  in these fighter kite games the opponent’s kite is not a target for destruction and the opponent’s flying line is not a target to be cut as is the case in almost all other fighter kite flying areas of the world.

north american fighter kite competitions only permit the use of non-cutting flying line.

the two most popular fighter kite games in north america are ‘line-touch’ and ‘precision or skills’. in line-touch competition two flyers compete one-on-one for points earned from touching their opponent’s flying line with their own. in precision or skills games, the flyers are individually timed while flying specific challenges or tasks with their kites; shortest time wins.

line-touch rules
the general basics that are common to all line touch rules are:
- there are 2 competitors, it's a one-on-one style of competition
- the distance the competitors stand from each other is determined, either by agreement in casual games, or by the rules in more serious competitions
- they are both standing with their backs to the wind.
- after each flyer's kite is in the air and in a neutral position, either top or bottom is yelled by one of the flyers in a casual competition or by a judge in a more serious one.
- the yelling of top or bottom starts the battle for the point between the opponents.
- the first flyer to maneuver their flying line so it touches the opponent's flying line from the direction of the called point; either from on top or from under or bottom wins one point.
- a flyer whose kite touches the ground before the completion of a point loses that point.
- most matches are 3-7 points. the flyer with the most points at the end of the match is declared the winner.

the rules typically used for local or regional line touch competitions are slight modifications of the line-touch world cup rules.

fairstart is an electronic starter for line touch competitions. basically what fairstart does is sound a tone that starts the point. it sounds the tone at a random time and also it determines top or bottom randomly. this two way randomness provides complete fairness for each flyer at the start of each line touch point because no one knows when fairstart will decide to sound the starting blast and when it does no one knows whether the sound will be indicating a top or bottom point. fairstart is used in most serious line touch competitions including the line-touch world cup competition.

fairstart is also a wonderful practice device. they are available for $50 each plus postage until the supply is depleted. if you want to order one, e-mail bruce lambert.

precision/skills rules
the rules for precision or skills events can vary with each event. this is one of the interesting and fun elements to the precision or skills competition. the person who is the event director will determine the specific rules. 

in general the competition pits the flyer against the clock. the flyer must accomplish a specific flying skill or precisely place their kite or kite line so it will accomplish a specific task or challenge. 

as an example, this is a description of one precision task or challenge: the flyer, competitor, is standing behind a line that is upwind of several pvc poles placed across the wind window. the top of each pole is a different height, from 2' to 5', and each is a different distance from the flyer, usually between 70'-100'. each pole has an upside-down plastic cup on its top. the object of this event is for the flyer to knock off as many of the cups off the poles as possible using the kite and/or kite line in a given length of time, usually 2 minutes. the flyer who knocks the most cups off the poles in the time allotted is the winner.

there are many different challenges; it is up to the imagination of the event director as what are the actual challenges at any given competition. when reading about them, i often think there isn't really much of a challenge to accomplish what is described. however, when i attempt the challenge, it is a totally different story. these tasks are more difficult to accomplish that they sound. this is another aspect that makes the precision/skills competition events so much fun.

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